Lock onto the beat, then hold it.
A beat plays, then goes silent. Keep it going for 8 taps, blind. We score how steady you hold the pace.
5 rounds · one runA beat plays, then goes silent. Keep it going for 8 taps, blind. We score how steady you hold the pace.
5 rounds · one runA beat plays a few times to establish a pace, somewhere around one beat per second, then falls silent. Your job is to keep it going, blind, for the rest of the sequence. The score isn't about where you finish. It's about how even your gaps are, so a steady wrong tempo beats an erratic right one.
This is the continuation task from the rhythm literature, and it is a genuinely different skill from the other four modes. Tapping along to a beat you can hear is easy, because every beat corrects you. Holding it after the sound stops removes the correction and leaves your errors to pile up.
Consistency is everything. A run where every gap is within a few per cent of the reference will score well even if you sit slightly fast or slightly slow throughout. Musicians tend to arrive with an advantage here, which is the one place in Temvo where prior training visibly shows up.
Correcting mid-sequence. With no reference to check against, you cannot actually tell whether you're drifting, so every “fix” is a guess that adds jitter, and jitter is precisely what the mode scores. Set the tempo, then defend it. The science of keeping a beat covers why unaccompanied tapping drifts, and why it usually drifts fast.
Temvo is five disciplines, and “a sense of time” turns out not to be one skill. Most people are markedly better at some of these than others.
Or play all five in one run as today's daily challenge, where everyone gets the same rounds and you get a single shot at them.